SPDM started as a continuous‑learning project with one mission: design and ship mobile apps people actually use.
We pick small problems on purpose. Scoring a pickup game. Tracking a habit. Taking a note. Tools that live in the seams of someone's day, not in the spotlight.
Most of our work has shipped under our own name first. Each project is a chance to test an idea with the same craft we'd bring to a client product — because we are also our own client.