We build
software that
looks works
beautifully.

SPDM is a small software studio crafting mobile and web products with care. We treat code as design — and design as code — turning everyday utilities into things people actually keep on their home screen.

Founded
2024 — PRESENT
Status
Available · Q3 2026
Index
01 PROJECT · 03 IN PROGRESS
Mobile Apps· UI / UX Design· Backend Engineering· Design Systems· Product Strategy· Android · iOS · Web· Mobile Apps· UI / UX Design· Backend Engineering· Design Systems· Product Strategy· Android · iOS · Web·
[01]
// services

What we build.

04 capabilities
01.01 core

Mobile Applications

Native and cross‑platform apps for Android & iOS. We sweat the empty states, the offline mode, and the 3am edge cases.

KotlinSwiftFlutterJetpack
01.02 core

Product Design

Interface and interaction design rooted in real user flows. We prototype in code, not just Figma.

FigmaTokensMotionA11y
01.03

Web & Backend

Marketing sites, dashboards, and the APIs that feed them. Boring infrastructure done right.

NodePostgresEdgeTS
01.04

Design Systems

From color tokens to component libraries — the connective tissue that lets a small team ship like a big one.

TokensStorybookDocsLint
[02]
// selected work

Things we shipped.

view all →
CASE_001 · LIVE
My Scoreboard app
CASE 01 / 042026

My Scoreboard

A clean, dark‑themed scoreboard for any sport or backyard game. Designed to disappear so the score can take over the room.

Role
Design + Build
Platform
Android
Stack
Kotlin · Compose
Status
● Live on Play
Open case study
02 / Untitled iOS Productivity Tool Focus timer + task triage 2026 ▸ IN BUILD
03 / Studio Internals — Tokens API Design token sync engine 2026 ▸ R&D
04 / Field Notes — Mobile Journal Markdown-first daily log Q4 · 26 ▸ CONCEPT
[03]
// the studio

A studio with a clear axis.

est. 2024

SPDM started as a continuous‑learning project with a clear mission: design and ship mobile apps people actually want to use.

We are a small, hands‑on team. There are no account managers between you and the people writing the code — just clear scope, weekly demos, and software that gets better every Friday.

We pick problems that matter at the small scale: scoring a pickup game, tracking a habit, taking a note. Tools that live in the seams of someone's day.

04
Apps in motion
From shipped to early prototype.
02
Years of practice
Design + engineering compounding.
Iterations welcome
We treat v1 as the start, not the end.
[04]
// process

How a project runs.

~6–14 weeks
spdm@studio: ~/process tmux · session 01
01discover // 1–2 weeks · scope, audience, constraints
↳ pair sessions, audits, opportunity mapping
02prototype // 2–4 weeks · code, not slides
↳ clickable build by week one, test on real devices
03build // 4–8 weeks · iterate weekly
↳ Friday demos, Monday triage, Wednesday ship
04launch // soft → hard
↳ TestFlight / internal track → public · monitored 30d
05care // optional retainer
↳ tracked metrics, monthly polish, user feedback loop
$echo "ready when you are"
[05]
// contact

Let's build something.

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